Hi all, welcome to the Tutorial/Guide that should show how I make a simple but characteristically SF space-ship for a Shoot-'em-Up Computer Game.
Although there is a whole bunch of it out there, it is always a new task and experience when I create some of this funny flying things. There was a very interesting style in the last few years, led by WingCommander and few other Game Developers, based on geometrical forms, symmetrical shapes and so on; some brainless designed tetrads, "oktaeds" and extruded wings from the 6*6 cylinders, with checkboardlike dirty Metal textures from LW CDs... hmm, if you like it, than jump over this pages, I want to talk here about something different.

So, here we are, a sphere. As I (or You) have to produce few dozens of such flying ships, there is not much time to create hundreds of NURB profiles and metaballs - in the best case, this space ship will have later size of maximal 50*50 pixels! Even this efforts here are senseless, but I had a little time to play around..:)

Head Modeling
I simply created a Sphere 10 subdivisions (we are now by polygonal modeling), and this was a base for the further work. As you can see, I simply selected front 9 faces, extruded them, scaled and "de-extruded" back and after that deleted - there will be a glass in this hole, and you can eliminate this faces, it could save some memory. After that, I snapped the middle vertexes and scale them, in order to make  "angry" looking face. That's all. 
Head Elements
Just for fun, I extruded on the bottom side  2 faces in order to create a "ventilation" openings. After that I 've detached them from the "head" - so I have later freedom to texturise them separate from the head. The glass is the same sphere I have used by the head, but radically cutted.... so I have now a head, two details on its bottom and the glass...Next Page

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